d20 LogoSystem Reference Document v3.5

Character Classes

There are 11 standard character classes defined in the SRD. They are:

Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard.

Level

XP

In-Class Skill Max

Cross-Class Skill Max

Feats

Ability Score Increase

1st

0

4

2

1st

-

2nd

1000

5

2 ½

-

-

3rd

3000

6

3

2nd

-

4th

5000

7

3 ½

-

1st

5th

10000

8

4

-

-

6th

15000

9

4 ½

3rd

-

7th

21000

10

5

-

-

8th

28000

11

5 ½

-

2nd

9th

35000

12

6

4th

-

10th

45000

13

6 ½

-

-

11th

55000

14

7

-

-

12th

66000

15

7 ½

5th

3rd

13th

78000

16

8

-

-

14th

91000

17

8 ½

-

-

15th

105000

18

9

6th

-

16th

120000

19

9 ½

-

4th

17th

136000

20

10

-

-

18th

153000

21

10 ½

7th

-

19th

171000

22

11

-

-

20th

190000

23

11 ½

-

5th

MULTICLASS CHARACTERS

A character may add new classes as he or she progresses in level, thus becoming a multiclass character. The class abilities from a character's different classes combine to determine a multiclass character’s overall abilities. Multiclassing improves a character’s versatility at the expense of focus.

CLASS AND LEVEL FEATURES

As a general rule, the abilities of a multiclass character are the sum of the abilities of each of the character’s classes.

Level: “Character level” is a character’s total number of levels. It is used to determine when feats and ability score boosts are gained.

“Class level” is a character’s level in a particular class. For a character whose levels are all in the same class, character level and class level are the same.

Hit Points: A character gains hit points from each class as his or her class level increases, adding the new hit points to the previous total.

Base Attack Bonus: Add the base attack bonuses acquired for each class to get the character’s base attack bonus. A resulting value of +6 or higher provides the character with multiple attacks.

Saving Throws: Add the base save bonuses for each class together.

Skills: If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)

If a skill is not a class skill for any of a multiclass character’s classes, the maximum rank for that skill is one-half the maximum for a class skill.

Class Features: A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception: A character who acquires the barbarian class does not become illiterate.)

In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3.

In the special case of uncanny dodge, both experienced barbarians and experienced rogues have the same ability. When a barbarian/rogue would gain uncanny dodge a second time (for her second class), she instead gains improved uncanny dodge, if she does not already have it. Her barbarian and rogue levels stack to determine the rogue level an attacker needs to flank her.

In the special case of obtaining a familiar, both wizards and sorcerers have the same ability. A sorcerer/wizard stacks his sorcerer and wizard levels to determine the familiar’s natural armor, Intelligence score, and special abilities.

Feats: A multiclass character gains feats based on character levels, regardless of individual class level.

Ability Increases: A multiclass character gains ability score increases based on character level, regardless of individual class level.

Spells: The character gains spells from all of his or her spellcasting classes and keeps a separate spell list for each class. If a spell’s effect is based on the class level of the caster, the player must keep track of which class’s spell list the character is casting the spell from.